Saturday, January 19, 2008
Character Turnarounds
Today has followed the same momentum as the rest of the week. I have been modeling and modeling. After Effects to Maya and back.... I have learned some helpful tricks by doing Herod's turnaround first, especially since he's the most complicated character. I have spent a lot of time on this side view of Salome, but that's because I had to clean up the mess I made while using textures at an exceedingly high resolution. So here I am. My goal is to finish modeling the three turnarounds by Wednesday for the early-semester thesis meeting.
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